Here is a list of all class members with links to the classes they belong to:
- d -
- data() : LLGL::AlignedArray< T, Size >, LLGL::AlignedArray< T, 0u >, LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::ImageView, LLGL::MutableImageView, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- dataSize : LLGL::ImageView, LLGL::MutableImageView
- dataType : LLGL::FormatAttributes, LLGL::ImageView, LLGL::MutableImageView
- Debug : LLGL::ShaderCompileFlags
- DebugBreakOnError : LLGL::RenderSystemFlags
- DebugDevice : LLGL::RenderSystemFlags, LLGL::XRSystemFlags
- debugger : LLGL::RenderSystemDescriptor
- debugName : LLGL::BufferDescriptor, LLGL::CommandBufferDescriptor, LLGL::ComputePipelineDescriptor, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor, LLGL::PipelineLayoutDescriptor, LLGL::QueryHeapDescriptor, LLGL::RenderPassDescriptor, LLGL::RenderTargetDescriptor, LLGL::ResourceHeapDescriptor, LLGL::SamplerDescriptor, LLGL::ShaderDescriptor, LLGL::SwapChainDescriptor, LLGL::TextureDescriptor
- Default : LLGL::Log::ColorFlags
- DefaultLibrary : LLGL::ShaderCompileFlags
- defines : LLGL::ShaderDescriptor
- definition : LLGL::ShaderMacro
- Depth : LLGL::ClearFlags
- depth : LLGL::ClearValue, LLGL::Extent3D, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- depthAttachment : LLGL::RenderPassDescriptor
- depthBias : LLGL::RasterizerDescriptor
- depthBits : LLGL::SwapChainDescriptor
- depthClampEnabled : LLGL::RasterizerDescriptor
- depthFailOp : LLGL::StencilFaceDescriptor
- depthPassOp : LLGL::StencilFaceDescriptor
- DepthStencil : LLGL::ClearFlags
- DepthStencilAttachment : LLGL::BindFlags
- depthStencilAttachment : LLGL::RenderTargetDescriptor
- depthStencilFormat : LLGL::SwapChainDescriptor, LLGL::XRSwapChainDescriptor
- depthStencilResolveAttachment : LLGL::RenderTargetDescriptor
- device : LLGL::Direct3D11::RenderSystemNativeHandle, LLGL::Direct3D12::RenderSystemNativeHandle, LLGL::Metal::RenderSystemNativeHandle, LLGL::Vulkan::RenderSystemNativeHandle
- deviceChild : LLGL::Direct3D11::ResourceNativeHandle
- deviceContext : LLGL::Direct3D11::CommandBufferNativeHandle, LLGL::Direct3D11::RenderSystemNativeHandle
- deviceName : LLGL::RendererInfo
- difference_type : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- Direct3D10 : LLGL::RendererID
- Direct3D11 : LLGL::RendererID
- Direct3D12 : LLGL::RendererID
- Direct3D9 : LLGL::RendererID
- DisableClearOnResize : LLGL::WindowFlags
- DisableSizeScaling : LLGL::WindowFlags
- discardEnabled : LLGL::RasterizerDescriptor
- Dispatch() : LLGL::CommandBuffer
- dispatchCommands : LLGL::ProfileCommandBufferRecord
- DispatchIndirect() : LLGL::CommandBuffer
- Display : LLGL::InterfaceID
- display : LLGL::NativeHandle::NativeHandleWayland, LLGL::NativeHandle::NativeHandleX11
- DoNativeCommand() : LLGL::CommandBuffer
- Draw() : LLGL::CommandBuffer
- drawCommands : LLGL::ProfileCommandBufferRecord
- DrawIndexed() : LLGL::CommandBuffer
- DrawIndexedIndirect() : LLGL::CommandBuffer
- DrawIndexedInstanced() : LLGL::CommandBuffer
- DrawIndirect() : LLGL::CommandBuffer
- DrawInstanced() : LLGL::CommandBuffer
- DrawMesh() : LLGL::CommandBufferTier1
- DrawMeshIndirect() : LLGL::CommandBufferTier1
- DrawStreamOutput() : LLGL::CommandBuffer
- Drop() : LLGL::Input
- dstAlpha : LLGL::BlendTargetDescriptor
- dstColor : LLGL::BlendTargetDescriptor
- DynamicArray() : LLGL::DynamicArray< T, Allocator >
- DynamicUsage : LLGL::MiscFlags