Mutable image view structure used as destination when reading the image data from a hardware texture.
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#include <ImageFlags.h>
Mutable image view structure used as destination when reading the image data from a hardware texture.
- See also
- ImageView
-
ConvertImageBuffer
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RenderSystem::ReadTexture
◆ MutableImageView() [1/2]
| LLGL::MutableImageView::MutableImageView |
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default |
◆ MutableImageView() [2/2]
| LLGL::MutableImageView::MutableImageView |
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ImageFormat | format, |
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DataType | dataType, |
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void * | data, |
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std::size_t | dataSize ) |
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inline |
Constructor to initialize all attributes.
◆ data
| void* LLGL::MutableImageView::data = nullptr |
Mutable pointer to the image data.
◆ dataSize
| std::size_t LLGL::MutableImageView::dataSize = 0 |
Specifies the size (in bytes) of the image data. This is primarily used for compressed images and serves for robustness.
◆ dataType
◆ format
The documentation for this struct was generated from the following file: