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LLGL 0.05 Beta
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Compute pipeline state descriptor structure. More...
#include <PipelineStateFlags.h>
Public Attributes | |
| const char * | debugName = nullptr |
| Optional name for debugging purposes. By default null. | |
| const PipelineLayout * | pipelineLayout = nullptr |
| Pointer to an optional pipeline layout for the graphics pipeline. | |
| Shader * | computeShader = nullptr |
| Specifies the compute shader. | |
Compute pipeline state descriptor structure.
| Shader* LLGL::ComputePipelineDescriptor::computeShader = nullptr |
Specifies the compute shader.
| const char* LLGL::ComputePipelineDescriptor::debugName = nullptr |
Optional name for debugging purposes. By default null.
| const PipelineLayout* LLGL::ComputePipelineDescriptor::pipelineLayout = nullptr |
Pointer to an optional pipeline layout for the graphics pipeline.