Renderer identification number enumeration.
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#include <RenderSystemFlags.h>
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| static constexpr int | Undefined = 0x00000000 |
| | Undefined ID number.
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| static constexpr int | Null = 0x00000001 |
| | ID number for a Null renderer. This renderer does not render anything but provides the same interface for debugging purposes.
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| static constexpr int | OpenGL = 0x00000002 |
| | ID number for an OpenGL renderer.
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| static constexpr int | OpenGLES = 0x00000003 |
| | ID number for an OpenGL ES renderer.
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| static constexpr int | WebGL = 0x00000004 |
| | ID number for a WebGL renderer.
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| static constexpr int | WebGPU = 0x00000005 |
| | ID number for a WebGPU renderer.
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| static constexpr int | Direct3D9 = 0x00000006 |
| | ID number for a Direct3D 9 renderer.
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| static constexpr int | Direct3D10 = 0x00000007 |
| | ID number for a Direct3D 10 renderer.
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| static constexpr int | Direct3D11 = 0x00000008 |
| | ID number for a Direct3D 11 renderer.
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| static constexpr int | Direct3D12 = 0x00000009 |
| | ID number for a Direct3D 12 renderer.
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| static constexpr int | Vulkan = 0x0000000A |
| | ID number for a Vulkan renderer.
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| static constexpr int | Metal = 0x0000000B |
| | ID number for a Metal renderer.
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| static constexpr int | Reserved = 0x000000FF |
| | Highest ID number for reserved future renderers. Value is 0x000000ff.
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Renderer identification number enumeration.
- See also
- RendererInfo::rendererID
◆ Direct3D10
| int LLGL::RendererID::Direct3D10 = 0x00000007 |
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staticconstexpr |
ID number for a Direct3D 10 renderer.
◆ Direct3D11
| int LLGL::RendererID::Direct3D11 = 0x00000008 |
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staticconstexpr |
ID number for a Direct3D 11 renderer.
◆ Direct3D12
| int LLGL::RendererID::Direct3D12 = 0x00000009 |
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staticconstexpr |
ID number for a Direct3D 12 renderer.
◆ Direct3D9
| int LLGL::RendererID::Direct3D9 = 0x00000006 |
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staticconstexpr |
ID number for a Direct3D 9 renderer.
◆ Metal
| int LLGL::RendererID::Metal = 0x0000000B |
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staticconstexpr |
ID number for a Metal renderer.
◆ Null
| int LLGL::RendererID::Null = 0x00000001 |
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staticconstexpr |
ID number for a Null renderer. This renderer does not render anything but provides the same interface for debugging purposes.
◆ OpenGL
| int LLGL::RendererID::OpenGL = 0x00000002 |
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staticconstexpr |
ID number for an OpenGL renderer.
◆ OpenGLES
| int LLGL::RendererID::OpenGLES = 0x00000003 |
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staticconstexpr |
ID number for an OpenGL ES renderer.
◆ Reserved
| int LLGL::RendererID::Reserved = 0x000000FF |
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staticconstexpr |
Highest ID number for reserved future renderers. Value is 0x000000ff.
◆ Undefined
| int LLGL::RendererID::Undefined = 0x00000000 |
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staticconstexpr |
◆ Vulkan
| int LLGL::RendererID::Vulkan = 0x0000000A |
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staticconstexpr |
ID number for a Vulkan renderer.
◆ WebGL
| int LLGL::RendererID::WebGL = 0x00000004 |
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staticconstexpr |
ID number for a WebGL renderer.
◆ WebGPU
| int LLGL::RendererID::WebGPU = 0x00000005 |
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staticconstexpr |
ID number for a WebGPU renderer.
The documentation for this struct was generated from the following file: