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LLGL 0.05 Beta
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Renderer basic information structure. More...
#include <RenderSystemFlags.h>
Public Attributes | |
| UTF8String | rendererName |
| Rendering API name and version (e.g. "OpenGL 4.6"). | |
| UTF8String | deviceName |
| Renderer device name (e.g. "GeForce GTX 1070/PCIe/SSE2"). | |
| UTF8String | vendorName |
| Vendor name of the renderer device (e.g. "NVIDIA Corporation"). | |
| UTF8String | shadingLanguageName |
| Shading language version (e.g. "GLSL 4.50"). | |
| std::vector< UTF8String > | extensionNames |
| List of enabled renderer extensions (e.g. "GL_ARB_direct_state_access" or "VK_EXT_conditional_rendering"). | |
| std::vector< char > | pipelineCacheID |
| Arbitrary string used to identify invalidated pipeline caches. | |
Renderer basic information structure.
| UTF8String LLGL::RendererInfo::deviceName |
Renderer device name (e.g. "GeForce GTX 1070/PCIe/SSE2").
| std::vector<UTF8String> LLGL::RendererInfo::extensionNames |
List of enabled renderer extensions (e.g. "GL_ARB_direct_state_access" or "VK_EXT_conditional_rendering").
| std::vector<char> LLGL::RendererInfo::pipelineCacheID |
Arbitrary string used to identify invalidated pipeline caches.
| UTF8String LLGL::RendererInfo::rendererName |
Rendering API name and version (e.g. "OpenGL 4.6").
| UTF8String LLGL::RendererInfo::shadingLanguageName |
Shading language version (e.g. "GLSL 4.50").
| UTF8String LLGL::RendererInfo::vendorName |
Vendor name of the renderer device (e.g. "NVIDIA Corporation").