Here is a list of all class members with links to the classes they belong to:
- s -
- sampleCount : LLGL::XRSwapChainDescriptor
- sampleCountBits : LLGL::Vulkan::ResourceNativeHandle::NativeImage
- Sampled : LLGL::BindFlags
- sampledBufferBindings : LLGL::ProfileCommandBufferRecord
- sampledTextureBindings : LLGL::ProfileCommandBufferRecord
- sampleMask : LLGL::BlendDescriptor
- Sampler : LLGL::InterfaceID, LLGL::Sampler
- sampler : LLGL::StaticSamplerDescriptor, LLGL::Vulkan::ResourceNativeHandle::NativeSampler, LLGL::Vulkan::ResourceNativeHandle
- samplerBindings : LLGL::ProfileCommandBufferRecord
- samplerDesc : LLGL::Direct3D12::ResourceNativeHandle::NativeSamplerDescriptor, LLGL::Direct3D12::ResourceNativeHandle
- samplerName : LLGL::CombinedTextureSamplerDescriptor
- samplerState : LLGL::Metal::ResourceNativeHandle
- samples : LLGL::OpenGL::ResourceNativeHandle::NativeTexture, LLGL::RenderPassDescriptor, LLGL::RenderTargetDescriptor, LLGL::SwapChainDescriptor, LLGL::TextureDescriptor
- Scissor() : LLGL::Scissor
- scissors : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- scissorTestEnabled : LLGL::RasterizerDescriptor
- screen : LLGL::NativeHandle::NativeHandleX11
- screenOrigin : LLGL::RenderingCapabilities
- Secondary : LLGL::CommandBufferFlags
- semanticIndex : LLGL::VertexAttribute
- SeparateShader : LLGL::ShaderCompileFlags
- session : LLGL::OpenXR::SessionNativeHandle
- set : LLGL::BindingSlot
- SetBlendFactor() : LLGL::CommandBuffer
- SetBreakOnError() : LLGL::RenderingDebugger
- SetCursorPosition() : LLGL::Display
- SetDebugGroup() : LLGL::RenderingDebugger
- SetDebugName() : LLGL::RenderSystemChild
- SetDesc() : LLGL::Window
- SetDisplayFullscreenMode() : LLGL::SwapChain
- SetDisplayMode() : LLGL::Display
- SetIndexBuffer() : LLGL::CommandBuffer
- SetOrCreateSurface() : LLGL::SwapChain
- SetPipelineState() : LLGL::CommandBuffer
- SetPosition() : LLGL::Window
- SetResolution() : LLGL::SwapChain
- SetResource() : LLGL::CommandBuffer
- SetResourceHeap() : LLGL::CommandBuffer
- SetScissor() : LLGL::CommandBuffer
- SetScissors() : LLGL::CommandBuffer
- SetShadingRate() : LLGL::CommandBufferTier1
- SetSize() : LLGL::Window
- SetSlot() : LLGL::VertexFormat
- SetSource() : LLGL::RenderingDebugger
- SetStencilReference() : LLGL::CommandBuffer
- SetStride() : LLGL::VertexFormat
- SetTimeRecording() : LLGL::RenderingDebugger
- SetTitle() : LLGL::Canvas, LLGL::Window
- SetUniforms() : LLGL::CommandBuffer
- SetUserData() : LLGL::Canvas, LLGL::Window
- SetVertexBuffer() : LLGL::CommandBuffer
- SetVertexBufferArray() : LLGL::CommandBuffer
- SetVertexBuffers() : LLGL::CommandBuffer
- SetViewport() : LLGL::CommandBuffer
- SetViewports() : LLGL::CommandBuffer
- SetVsyncInterval() : LLGL::SwapChain
- Shader : LLGL::InterfaceID, LLGL::Shader
- ShaderDescriptor() : LLGL::ShaderDescriptor
- ShaderMacro() : LLGL::ShaderMacro
- shadingLanguageName : LLGL::RendererInfo
- shadingLanguages : LLGL::RenderingCapabilities
- shadingRateEnabled : LLGL::RasterizerDescriptor
- ShareSurfaceAndConfig() : LLGL::SwapChain
- shouldRender : LLGL::XRFrameState
- Show() : LLGL::Window
- ShowCursor() : LLGL::Display
- ShowSurface() : LLGL::SwapChain
- shrink_to_fit() : LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- size() : LLGL::AlignedArray< T, Size >, LLGL::AlignedArray< T, 0u >, LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::BufferDescriptor, LLGL::BufferViewDescriptor, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::SubresourceFootprint, LLGL::UTF8String, LLGL::WindowDescriptor
- size_type : LLGL::AlignedArray< T, Size >, LLGL::AlignedArray< T, 0u >, LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- slopeFactor : LLGL::DepthBiasDescriptor
- slot : LLGL::BindingDescriptor, LLGL::CombinedTextureSamplerDescriptor, LLGL::Metal::NativeCommand::TessFactorBuffer, LLGL::StaticSamplerDescriptor, LLGL::VertexAttribute
- SmallVector() : LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- SoftwareDevice : LLGL::RenderSystemFlags
- source : LLGL::ShaderDescriptor
- sourceSize : LLGL::ShaderDescriptor
- sourceType : LLGL::ShaderDescriptor
- srcAlpha : LLGL::BlendTargetDescriptor
- srcColor : LLGL::BlendTargetDescriptor
- stageFlags : LLGL::BindingDescriptor, LLGL::StaticSamplerDescriptor
- stagingBuffersTotalSize : LLGL::Direct3D12::NativeCommand::ContextStats
- stagingDescriptorHeapsTotalSize : LLGL::Direct3D12::NativeCommand::ContextStats
- StaticSamplerDescriptor() : LLGL::StaticSamplerDescriptor
- staticSamplers : LLGL::PipelineLayoutDescriptor
- status : LLGL::VersionInfo
- StdAnnotation : LLGL::Log::ColorFlags
- StdError : LLGL::Log::ColorFlags
- StdWarning : LLGL::Log::ColorFlags
- Stencil : LLGL::ClearFlags
- stencil : LLGL::ClearValue, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- stencilAttachment : LLGL::RenderPassDescriptor
- stencilBits : LLGL::SwapChainDescriptor
- stencilFailOp : LLGL::StencilFaceDescriptor
- Storage : LLGL::BarrierFlags, LLGL::BindFlags
- StorageBuffer : LLGL::BarrierFlags
- storageBufferBindings : LLGL::ProfileCommandBufferRecord
- storageBufferType : LLGL::ShaderResourceReflection
- storageResourceStageFlags : LLGL::RenderingLimits
- StorageTexture : LLGL::BarrierFlags
- storageTextureBindings : LLGL::ProfileCommandBufferRecord
- storeOp : LLGL::AttachmentFormatDescriptor
- StreamOutputBuffer : LLGL::BindFlags
- streamOutputSections : LLGL::ProfileCommandBufferRecord
- StrictResolution : LLGL::ResizeBuffersFlags
- stride : LLGL::BufferDescriptor, LLGL::VertexAttribute, LLGL::VertexBufferView
- StringType : LLGL::ParseContext
- Submit() : LLGL::CommandQueue
- subresource : LLGL::TextureRegion, LLGL::TextureViewDescriptor
- substr() : LLGL::BasicStringView< TChar, Traits >, LLGL::UTF8String
- SupportsGenerateMips : LLGL::FormatFlags
- supportsHandTracking : LLGL::OpenXR::SystemNativeHandle
- SupportsMips : LLGL::FormatFlags
- SupportsRenderTarget : LLGL::FormatFlags
- SupportsTexture1D : LLGL::FormatFlags
- SupportsTexture2D : LLGL::FormatFlags
- SupportsTexture3D : LLGL::FormatFlags
- SupportsTextureCube : LLGL::FormatFlags
- SupportsVertex : LLGL::FormatFlags
- suppressFailedExtensions : LLGL::RendererConfigurationOpenGL
- Surface : LLGL::InterfaceID
- Swap() : LLGL::Image
- swap() : LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- swapBuffers : LLGL::SwapChainDescriptor
- SwapChain : LLGL::InterfaceID, LLGL::SwapChain
- swapchain : LLGL::OpenXR::SwapChainNativeHandle
- swapChainColorFormats : LLGL::RenderingCapabilities
- swapChainDepthStencilFormats : LLGL::RenderingCapabilities
- SwitchFullscreen() : LLGL::SwapChain
- swizzle : LLGL::TextureViewDescriptor
- systemId : LLGL::OpenXR::SystemNativeHandle
- systemValue : LLGL::FragmentAttribute, LLGL::VertexAttribute