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LLGL 0.05 Beta
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Window descriptor structure. More...
#include <WindowFlags.h>
Public Attributes | |
| UTF8String | title |
| Window title in UTF-8 encoding. | |
| Offset2D | position |
| Window position (relative to the client area). | |
| Extent2D | size |
| Specifies the content size (in window coordinates) of the window. | |
| long | flags = 0 |
| Specifies the window creation flags. This can be a bitwise OR combination of the WindowFlags entries. | |
| const void * | windowContext = nullptr |
| Window context handle. | |
| std::size_t | windowContextSize = 0 |
| Specifies the size (in bytes) of the data type windowContext points to. | |
Window descriptor structure.
| long LLGL::WindowDescriptor::flags = 0 |
Specifies the window creation flags. This can be a bitwise OR combination of the WindowFlags entries.
| Extent2D LLGL::WindowDescriptor::size |
Specifies the content size (in window coordinates) of the window.
| UTF8String LLGL::WindowDescriptor::title |
Window title in UTF-8 encoding.
| const void* LLGL::WindowDescriptor::windowContext = nullptr |
Window context handle.
| std::size_t LLGL::WindowDescriptor::windowContextSize = 0 |
Specifies the size (in bytes) of the data type windowContext points to.
sizeof(LLGL::NativeHandle).