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LLGL 0.05 Beta
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Descriptor structure for a combined texture-sampler. More...
#include <PipelineLayoutFlags.h>
Public Attributes | |
| StringLiteral | name |
| Specifies the name of an individual shader uniform. This must not be empty. | |
| StringLiteral | textureName |
| Specifies the name of the texture binding that is meant to be combined with a sampler binding. | |
| StringLiteral | samplerName |
| Specifies the name of the sampler binding that is meant to be combined with a texture binding. | |
| BindingSlot | slot |
| Specifies the binding slot of the combined texture-sampler. | |
Descriptor structure for a combined texture-sampler.
| StringLiteral LLGL::CombinedTextureSamplerDescriptor::name |
Specifies the name of an individual shader uniform. This must not be empty.
"myTex" for uniform sampler2D myTex; in GLSL. | StringLiteral LLGL::CombinedTextureSamplerDescriptor::samplerName |
Specifies the name of the sampler binding that is meant to be combined with a texture binding.
heapBindings, bindings, or staticSamplers of PipelineLayoutDescriptor. | BindingSlot LLGL::CombinedTextureSamplerDescriptor::slot |
Specifies the binding slot of the combined texture-sampler.
| StringLiteral LLGL::CombinedTextureSamplerDescriptor::textureName |
Specifies the name of the texture binding that is meant to be combined with a sampler binding.
heapBindings or bindings of PipelineLayoutDescriptor.