Resource binding slot structure.
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#include <PipelineLayoutFlags.h>
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| std::uint32_t | index = 0 |
| | Specifies the zero-based binding index. By default 0.
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| std::uint32_t | set = 0 |
| | Specifies the zero-based descriptor set.
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Resource binding slot structure.
- See also
- BindingDescriptor::slot
◆ BindingSlot() [1/2]
| LLGL::BindingSlot::BindingSlot |
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◆ BindingSlot() [2/2]
| LLGL::BindingSlot::BindingSlot |
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std::uint32_t | index, |
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std::uint32_t | set = 0 ) |
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Constructs the binding slot with an index and an optional set (for Vulkan).
◆ index
| std::uint32_t LLGL::BindingSlot::index = 0 |
Specifies the zero-based binding index. By default 0.
- See also
- set
◆ set
| std::uint32_t LLGL::BindingSlot::set = 0 |
Specifies the zero-based descriptor set.
- Note
- Only supported with: Vulkan, Direct3D 12.
- See also
- slot
The documentation for this struct was generated from the following file: