LLGL
0.05 Beta
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File List
Here is a list of all files with brief descriptions:
[detail level
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repo
include
LLGL
Backend
Direct3D11
NativeHandle.h
Direct3D12
NativeCommand.h
NativeHandle.h
Metal
NativeCommand.h
NativeHandle.h
OpenGL
Android
AndroidNativeHandle.h
IOS
IOSNativeHandle.h
Linux
LinuxNativeHandle.h
MacOS
MacOSNativeHandle.h
Wasm
WasmNativeHandle.h
Win32
Win32NativeHandle.h
NativeCommand.h
NativeHandle.h
OpenXR
NativeHandle.h
Vulkan
NativeHandle.h
Buffer.inl
Canvas.inl
CommandBuffer.Blitting.inl
CommandBuffer.Compute.inl
CommandBuffer.Debugging.inl
CommandBuffer.Drawing.inl
CommandBuffer.Encoding.inl
CommandBuffer.Extensions.inl
CommandBuffer.inl
CommandBuffer.InputAssembly.inl
CommandBuffer.PipelineStates.inl
CommandBuffer.Queries.inl
CommandBuffer.RenderPasses.inl
CommandBuffer.Resources.inl
CommandBuffer.StreamOutput.inl
CommandBuffer.ViewportsAndScissors.inl
CommandBufferTier1.inl
CommandQueue.inl
PipelineLayout.inl
RenderSystem.Buffer.inl
RenderSystem.CommandBuffer.inl
RenderSystem.CommandQueue.inl
RenderSystem.Extensions.inl
RenderSystem.Fence.inl
RenderSystem.inl
RenderSystem.Internal.inl
RenderSystem.PipelineCache.inl
RenderSystem.PipelineLayout.inl
RenderSystem.PipelineState.inl
RenderSystem.QueryHeap.inl
RenderSystem.RenderPass.inl
RenderSystem.RenderTarget.inl
RenderSystem.ResourceHeap.inl
RenderSystem.Sampler.inl
RenderSystem.Shader.inl
RenderSystem.SwapChain.inl
RenderSystem.Texture.inl
RenderTarget.inl
Sampler.inl
Shader.inl
SwapChain.inl
Texture.inl
Window.inl
Container
AlignedArray.h
ArrayView.h
DynamicArray.h
DynamicVector.h
Memory.h
SmallVector.h
StringLiteral.h
Strings.h
StringView.h
UTF8String.h
Platform
Android
AndroidContext.h
AndroidNativeHandle.h
IOS
IOSNativeHandle.h
Linux
LinuxNativeHandle.h
MacOS
MacOSNativeHandle.h
UWP
UWPNativeHandle.h
Wasm
WasmNativeHandle.h
Win32
Win32NativeHandle.h
NativeHandle.h
Platform.h
Utils
Color.h
ColorRGB.h
ColorRGBA.h
ForRange.h
Image.h
Input.h
Parse.h
TypeNames.h
Utility.h
VertexFormat.h
XR
XRConfiguration.h
XRSession.h
XRSwapChain.h
XRSystem.h
XRSystemFlags.h
Blob.h
Buffer.h
BufferArray.h
BufferFlags.h
Canvas.h
CanvasFlags.h
CommandBuffer.h
CommandBufferFlags.h
CommandBufferTier1.h
CommandQueue.h
Constants.h
Deprecated.h
Display.h
DisplayFlags.h
Export.h
Fence.h
Format.h
ForwardDecls.h
FragmentAttribute.h
ImageFlags.h
IncludeHandler.h
IndirectArguments.h
Interface.h
InterfaceID.h
Key.h
LLGL.h
Log.h
NonCopyable.h
PipelineCache.h
PipelineLayout.h
PipelineLayoutFlags.h
PipelineState.h
PipelineStateFlags.h
QueryHeap.h
QueryHeapFlags.h
RendererConfiguration.h
RenderingDebugger.h
RenderingDebuggerFlags.h
RenderPass.h
RenderPassFlags.h
RenderSystem.h
RenderSystemChild.h
RenderSystemFlags.h
RenderTarget.h
RenderTargetFlags.h
Report.h
Resource.h
ResourceFlags.h
ResourceHeap.h
ResourceHeapFlags.h
Sampler.h
SamplerFlags.h
Shader.h
ShaderFlags.h
ShaderReflection.h
StaticLimits.h
Surface.h
SwapChain.h
SwapChainFlags.h
SystemValue.h
Tags.h
Texture.h
TextureFlags.h
Timer.h
Trap.h
TypeInfo.h
Types.h
Version.h
VertexAttribute.h
Window.h
WindowFlags.h
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1.16.1