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LLGL 0.05 Beta
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#include <LLGL/Blob.h>#include <LLGL/Buffer.h>#include <LLGL/BufferFlags.h>#include <LLGL/BufferArray.h>#include <LLGL/CommandBuffer.h>#include <LLGL/CommandBufferTier1.h>#include <LLGL/CommandQueue.h>#include <LLGL/Container/ArrayView.h>#include <LLGL/Fence.h>#include <LLGL/Interface.h>#include <LLGL/ImageFlags.h>#include <LLGL/PipelineLayout.h>#include <LLGL/PipelineLayoutFlags.h>#include <LLGL/PipelineCache.h>#include <LLGL/PipelineState.h>#include <LLGL/PipelineStateFlags.h>#include <LLGL/QueryHeap.h>#include <LLGL/QueryHeapFlags.h>#include <LLGL/RenderPass.h>#include <LLGL/RenderPassFlags.h>#include <LLGL/RenderTarget.h>#include <LLGL/RenderTargetFlags.h>#include <LLGL/RenderSystemFlags.h>#include <LLGL/RenderingDebugger.h>#include <LLGL/ResourceHeap.h>#include <LLGL/ResourceHeapFlags.h>#include <LLGL/Sampler.h>#include <LLGL/SamplerFlags.h>#include <LLGL/Shader.h>#include <LLGL/ShaderFlags.h>#include <LLGL/ShaderReflection.h>#include <LLGL/SwapChain.h>#include <LLGL/Texture.h>#include <LLGL/TextureFlags.h>#include <string>#include <memory>#include <vector>#include <cstdint>Classes | |
| class | LLGL::RenderSystemDeleter |
| Delegate to delete an instance of the RenderSystem interface. More... | |
| class | LLGL::RenderSystem |
| Render system interface. More... | |
Namespaces | |
| namespace | LLGL |
Typedefs | |
| using | LLGL::RenderSystemPtr = std::unique_ptr<RenderSystem, RenderSystemDeleter> |
| Unique pointer type for the RenderSystem interface with a custom deleter. | |