Delegate to delete an instance of the RenderSystem interface.
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#include <RenderSystem.h>
Delegate to delete an instance of the RenderSystem interface.
- See also
- RenderSystem::Load
-
RenderSystem::Unload
◆ RenderSystemDeleterFuncPtr
| typedef void(* LLGL::RenderSystemDeleter::RenderSystemDeleterFuncPtr) (void *) |
◆ RenderSystemDeleter() [1/3]
| LLGL::RenderSystemDeleter::RenderSystemDeleter |
( |
| ) |
|
|
defaultnoexcept |
◆ RenderSystemDeleter() [2/3]
| LLGL::RenderSystemDeleter::RenderSystemDeleter |
( |
const RenderSystemDeleter & | | ) |
|
|
defaultnoexcept |
◆ RenderSystemDeleter() [3/3]
Constructs the deleter with the actual deleter function pointer.
◆ operator()()
| void LLGL::RenderSystemDeleter::operator() |
( |
RenderSystem * | ptr | ) |
const |
|
inline |
Deletes the specified render system using the function pointer this deleter was initialized with.
◆ operator=()
The documentation for this class was generated from the following file: