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| LLGL_EXPORT const char * | LLGL::ToString (const ShaderType val) |
| | Returns a string representation for the specified ShaderType value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const ErrorType val) |
| | Returns a string representation for the specified ErrorType value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const WarningType val) |
| | Returns a string representation for the specified WarningType value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const ShadingLanguage val) |
| | Returns a string representation for the specified ShadingLanguage value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const Format val) |
| | Returns a string representation for the specified Format value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const ImageFormat val) |
| | Returns a string representation for the specified ImageFormat value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const TextureType val) |
| | Returns a string representation for the specified TextureType value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const BlendOp val) |
| | Returns a string representation for the specified BlendOp value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const ResourceType val) |
| | Returns a string representation for the specified ResourceType value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const SystemValue val) |
| | Returns a string representation for the specified SystemValue value, or null if the input type is invalid.
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| LLGL_EXPORT const char * | LLGL::ToString (const QueryType val) |
| | Returns a string representation for the specified QueryType value, or null if the input type is invalid.
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