Here is a list of all variables with links to the classes they belong to:
- d -
- data : LLGL::ImageView, LLGL::MutableImageView
- dataSize : LLGL::ImageView, LLGL::MutableImageView
- dataType : LLGL::FormatAttributes, LLGL::ImageView, LLGL::MutableImageView
- debugger : LLGL::RenderSystemDescriptor
- debugName : LLGL::BufferDescriptor, LLGL::CommandBufferDescriptor, LLGL::ComputePipelineDescriptor, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor, LLGL::PipelineLayoutDescriptor, LLGL::QueryHeapDescriptor, LLGL::RenderPassDescriptor, LLGL::RenderTargetDescriptor, LLGL::ResourceHeapDescriptor, LLGL::SamplerDescriptor, LLGL::ShaderDescriptor, LLGL::SwapChainDescriptor, LLGL::TextureDescriptor
- defines : LLGL::ShaderDescriptor
- definition : LLGL::ShaderMacro
- depth : LLGL::ClearValue, LLGL::Extent3D, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- depthAttachment : LLGL::RenderPassDescriptor
- depthBias : LLGL::RasterizerDescriptor
- depthBits : LLGL::SwapChainDescriptor
- depthClampEnabled : LLGL::RasterizerDescriptor
- depthFailOp : LLGL::StencilFaceDescriptor
- depthPassOp : LLGL::StencilFaceDescriptor
- depthStencilAttachment : LLGL::RenderTargetDescriptor
- depthStencilFormat : LLGL::SwapChainDescriptor, LLGL::XRSwapChainDescriptor
- depthStencilResolveAttachment : LLGL::RenderTargetDescriptor
- device : LLGL::Direct3D11::RenderSystemNativeHandle, LLGL::Direct3D12::RenderSystemNativeHandle, LLGL::Metal::RenderSystemNativeHandle, LLGL::Vulkan::RenderSystemNativeHandle
- deviceChild : LLGL::Direct3D11::ResourceNativeHandle
- deviceContext : LLGL::Direct3D11::CommandBufferNativeHandle, LLGL::Direct3D11::RenderSystemNativeHandle
- deviceName : LLGL::RendererInfo
- Direct3D10 : LLGL::RendererID
- Direct3D11 : LLGL::RendererID
- Direct3D12 : LLGL::RendererID
- Direct3D9 : LLGL::RendererID
- discardEnabled : LLGL::RasterizerDescriptor
- dispatchCommands : LLGL::ProfileCommandBufferRecord
- display : LLGL::NativeHandle::NativeHandleWayland, LLGL::NativeHandle::NativeHandleX11
- drawCommands : LLGL::ProfileCommandBufferRecord
- dstAlpha : LLGL::BlendTargetDescriptor
- dstColor : LLGL::BlendTargetDescriptor