Here is a list of all class members with links to the classes they belong to:
- r -
- R : LLGL::ColorMaskFlags
- r : LLGL::Color< T, 3u >, LLGL::Color< T, 4u >, LLGL::TextureSwizzleRGBA
- rasterizer : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- rbegin() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- Read : LLGL::CPUAccessFlags
- ReadBuffer() : LLGL::RenderSystem
- readMask : LLGL::StencilFaceDescriptor
- ReadPixels() : LLGL::Image
- ReadTexture() : LLGL::RenderSystem
- ReadWrite : LLGL::CPUAccessFlags
- recommendedImageExtent : LLGL::XRViewConfigurationView
- recommendedSampleCount : LLGL::XRViewConfigurationView
- RecordProfile() : LLGL::RenderingDebugger
- Red : LLGL::Log::ColorFlags
- reduceDeviceMemoryFragmentation : LLGL::RendererConfigurationVulkan
- reference : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::StencilFaceDescriptor, LLGL::UTF8String
- referenceDynamic : LLGL::StencilDescriptor
- referenceSpace : LLGL::OpenXR::SessionNativeHandle
- Reflect() : LLGL::Shader
- refreshRate : LLGL::DisplayMode
- Release() : LLGL::Image, LLGL::RenderSystem, LLGL::XRSession, LLGL::XRSystem
- release() : LLGL::DynamicArray< T, Allocator >
- RemoveEventListener() : LLGL::Canvas, LLGL::Window
- rend() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- renderCondition : LLGL::QueryHeapDescriptor
- renderConditionSections : LLGL::ProfileCommandBufferRecord
- rendererConfig : LLGL::RenderSystemDescriptor
- rendererConfigSize : LLGL::RenderSystemDescriptor
- rendererName : LLGL::RendererInfo
- RenderingDebugger : LLGL::RenderingDebugger::Message, LLGL::RenderingDebugger
- RenderPass : LLGL::InterfaceID
- renderPass : LLGL::CommandBufferDescriptor, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor, LLGL::RenderTargetDescriptor
- renderPassDesc : LLGL::Metal::CommandBufferNativeHandle
- renderPassSections : LLGL::ProfileCommandBufferRecord
- RenderSystem : LLGL::InterfaceID, LLGL::RenderSystem
- RenderSystemChild : LLGL::InterfaceID
- RenderSystemDeleter() : LLGL::RenderSystemDeleter
- RenderSystemDeleterFuncPtr : LLGL::RenderSystemDeleter
- RenderSystemDescriptor() : LLGL::RenderSystemDescriptor
- RenderTarget : LLGL::InterfaceID
- Report() : LLGL::Report
- reserve() : LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- Reserved : LLGL::InterfaceID, LLGL::RendererID
- Reset() : LLGL::Image, LLGL::Input, LLGL::Report
- ResetDisplayFullscreenMode() : LLGL::SwapChain
- ResetDisplayMode() : LLGL::Display
- Resizable : LLGL::WindowFlags
- resizable : LLGL::SwapChainDescriptor
- Resize() : LLGL::Image
- resize() : LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- ResizeBuffers() : LLGL::SwapChain
- ResizeBuffersPrimary() : LLGL::SwapChain
- resolution : LLGL::DisplayMode, LLGL::RenderTargetDescriptor, LLGL::SwapChainDescriptor, LLGL::XRSwapChainDescriptor
- resolveAttachments : LLGL::RenderTargetDescriptor
- Resource : LLGL::InterfaceID
- resource : LLGL::Direct3D12::ResourceNativeHandle::NativeResource, LLGL::Direct3D12::ResourceNativeHandle, LLGL::ResourceViewDescriptor
- ResourceBarrier() : LLGL::CommandBuffer
- ResourceHeap : LLGL::InterfaceID
- resourceHeapBindings : LLGL::ProfileCommandBufferRecord
- ResourceHeapDescriptor() : LLGL::ResourceHeapDescriptor
- resources : LLGL::ShaderReflection
- resourceState : LLGL::Direct3D12::ResourceNativeHandle::NativeResource
- ResourceViewDescriptor() : LLGL::ResourceViewDescriptor
- responder : LLGL::NativeHandle
- reverse_iterator : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- revision : LLGL::VersionInfo
- Round() : LLGL::GrowStrategyRoundUpPow2
- rowAlignment : LLGL::SubresourceFootprint
- rowSize : LLGL::SubresourceFootprint
- rowStride : LLGL::ImageView, LLGL::SubresourceFootprint