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Here is a list of all variables with links to the classes they belong to:
- t -
- targets : LLGL::BlendDescriptor
- taskShader : LLGL::MeshPipelineDescriptor
- tessControlShader : LLGL::GraphicsPipelineDescriptor
- tessControlShaderInvocations : LLGL::QueryPipelineStatistics
- tessellation : LLGL::GraphicsPipelineDescriptor
- tessEvaluationShader : LLGL::GraphicsPipelineDescriptor
- tessEvaluationShaderInvocations : LLGL::QueryPipelineStatistics
- tessFactorBuffer : LLGL::Metal::NativeCommand
- testEnabled : LLGL::DepthDescriptor, LLGL::StencilDescriptor
- textFlags : LLGL::Log::ColorCodes
- texture : LLGL::AttachmentDescriptor, LLGL::Metal::ResourceNativeHandle, LLGL::OpenGL::ResourceNativeHandle
- textureCopies : LLGL::ProfileCommandBufferRecord
- textureFormats : LLGL::RenderingCapabilities
- textureId : LLGL::OpenGL::ResourceNativeHandle::NativeBuffer
- textureName : LLGL::CombinedTextureSamplerDescriptor
- textureReads : LLGL::ProfileCommandQueueRecord
- textureView : LLGL::ResourceViewDescriptor
- textureWrites : LLGL::ProfileCommandQueueRecord
- timeRecords : LLGL::FrameProfile
- title : LLGL::CanvasDescriptor, LLGL::WindowDescriptor
- type : LLGL::BindingDescriptor, LLGL::Direct3D12::NativeCommand, LLGL::Direct3D12::ResourceNativeHandle, LLGL::Metal::NativeCommand, LLGL::Metal::ResourceNativeHandle, LLGL::NativeHandle, LLGL::OpenGL::NativeCommand, LLGL::OpenGL::RenderSystemNativeHandle, LLGL::OpenGL::ResourceNativeHandle, LLGL::QueryHeapDescriptor, LLGL::ShaderDescriptor, LLGL::TextureDescriptor, LLGL::TextureViewDescriptor, LLGL::UniformDescriptor, LLGL::Vulkan::ResourceNativeHandle