Here is a list of all variables with links to the classes they belong to:
- s -
- sampleCount : LLGL::XRSwapChainDescriptor
- sampleCountBits : LLGL::Vulkan::ResourceNativeHandle::NativeImage
- sampledBufferBindings : LLGL::ProfileCommandBufferRecord
- sampledTextureBindings : LLGL::ProfileCommandBufferRecord
- sampleMask : LLGL::BlendDescriptor
- sampler : LLGL::StaticSamplerDescriptor, LLGL::Vulkan::ResourceNativeHandle::NativeSampler, LLGL::Vulkan::ResourceNativeHandle
- samplerBindings : LLGL::ProfileCommandBufferRecord
- samplerDesc : LLGL::Direct3D12::ResourceNativeHandle::NativeSamplerDescriptor, LLGL::Direct3D12::ResourceNativeHandle
- samplerName : LLGL::CombinedTextureSamplerDescriptor
- samplerState : LLGL::Metal::ResourceNativeHandle
- samples : LLGL::OpenGL::ResourceNativeHandle::NativeTexture, LLGL::RenderPassDescriptor, LLGL::RenderTargetDescriptor, LLGL::SwapChainDescriptor, LLGL::TextureDescriptor
- scissors : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- scissorTestEnabled : LLGL::RasterizerDescriptor
- screen : LLGL::NativeHandle::NativeHandleX11
- screenOrigin : LLGL::RenderingCapabilities
- semanticIndex : LLGL::VertexAttribute
- session : LLGL::OpenXR::SessionNativeHandle
- set : LLGL::BindingSlot
- shadingLanguageName : LLGL::RendererInfo
- shadingLanguages : LLGL::RenderingCapabilities
- shadingRateEnabled : LLGL::RasterizerDescriptor
- shouldRender : LLGL::XRFrameState
- size : LLGL::BufferDescriptor, LLGL::BufferViewDescriptor, LLGL::SubresourceFootprint, LLGL::WindowDescriptor
- slopeFactor : LLGL::DepthBiasDescriptor
- slot : LLGL::BindingDescriptor, LLGL::CombinedTextureSamplerDescriptor, LLGL::Metal::NativeCommand::TessFactorBuffer, LLGL::StaticSamplerDescriptor, LLGL::VertexAttribute
- source : LLGL::ShaderDescriptor
- sourceSize : LLGL::ShaderDescriptor
- sourceType : LLGL::ShaderDescriptor
- srcAlpha : LLGL::BlendTargetDescriptor
- srcColor : LLGL::BlendTargetDescriptor
- stageFlags : LLGL::BindingDescriptor, LLGL::StaticSamplerDescriptor
- stagingBuffersTotalSize : LLGL::Direct3D12::NativeCommand::ContextStats
- stagingDescriptorHeapsTotalSize : LLGL::Direct3D12::NativeCommand::ContextStats
- staticSamplers : LLGL::PipelineLayoutDescriptor
- status : LLGL::VersionInfo
- stencil : LLGL::ClearValue, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- stencilAttachment : LLGL::RenderPassDescriptor
- stencilBits : LLGL::SwapChainDescriptor
- stencilFailOp : LLGL::StencilFaceDescriptor
- storageBufferBindings : LLGL::ProfileCommandBufferRecord
- storageBufferType : LLGL::ShaderResourceReflection
- storageResourceStageFlags : LLGL::RenderingLimits
- storageTextureBindings : LLGL::ProfileCommandBufferRecord
- storeOp : LLGL::AttachmentFormatDescriptor
- streamOutputSections : LLGL::ProfileCommandBufferRecord
- stride : LLGL::BufferDescriptor, LLGL::VertexAttribute, LLGL::VertexBufferView
- subresource : LLGL::TextureRegion, LLGL::TextureViewDescriptor
- supportsHandTracking : LLGL::OpenXR::SystemNativeHandle
- suppressFailedExtensions : LLGL::RendererConfigurationOpenGL
- swapBuffers : LLGL::SwapChainDescriptor
- swapchain : LLGL::OpenXR::SwapChainNativeHandle
- swapChainColorFormats : LLGL::RenderingCapabilities
- swapChainDepthStencilFormats : LLGL::RenderingCapabilities
- swizzle : LLGL::TextureViewDescriptor
- systemId : LLGL::OpenXR::SystemNativeHandle
- systemValue : LLGL::FragmentAttribute, LLGL::VertexAttribute