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LLGL 0.05 Beta
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Structure for the arguments of an indirect compute command. More...
#include <IndirectArguments.h>
Public Attributes | |
| std::uint32_t | numThreadGroups [3] |
| Number of thread groups in X, Y, and Z dimension. | |
Structure for the arguments of an indirect compute command.
DispatchIndirectCommand: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glDispatchComputeIndirect.xhtml VkDispatchIndirectCommand: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkDispatchIndirectCommand.html D3D12_DISPATCH_ARGUMENTS: https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/ns-d3d12-d3d12_dispatch_arguments MTLDispatchThreadgroupsIndirectArguments: https://developer.apple.com/documentation/metal/mtldispatchthreadgroupsindirectarguments?language=objc | std::uint32_t LLGL::DispatchIndirectArguments::numThreadGroups[3] |
Number of thread groups in X, Y, and Z dimension.