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LLGL 0.05 Beta
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Classes | |
| struct | NativeCommand |
| Native command data structure as a workaround for backend differences. More... | |
| struct | RenderSystemNativeHandle |
| Native handle structure for the Direct3D 12 render system. More... | |
| struct | CommandBufferNativeHandle |
| Native handle structure for the Direct3D 12 command buffer. More... | |
| struct | ResourceNativeHandle |
| Native handle structure for a Direct3D 12 resource. More... | |
Enumerations | |
| enum class | NativeCommandType { ContextStats = 1u } |
| Enumeration of all native commands the Direct3D12 backend can execute. More... | |
| enum class | ResourceNativeType { Resource , SamplerDescriptor } |
| Native Direct3D 12 resource type enumeration. More... | |
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strong |
Enumeration of all native commands the Direct3D12 backend can execute.
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strong |
Native Direct3D 12 resource type enumeration.
| Enumerator | |
|---|---|
| Resource | Native Direct3D resource type for buffers and textures.
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| SamplerDescriptor | Sampler-state descriptor. |