Here is a list of all variables with links to the classes they belong to:
- r -
- r : LLGL::Color< T, 3u >, LLGL::Color< T, 4u >, LLGL::TextureSwizzleRGBA
- rasterizer : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- readMask : LLGL::StencilFaceDescriptor
- recommendedImageExtent : LLGL::XRViewConfigurationView
- recommendedSampleCount : LLGL::XRViewConfigurationView
- reduceDeviceMemoryFragmentation : LLGL::RendererConfigurationVulkan
- reference : LLGL::StencilFaceDescriptor
- referenceDynamic : LLGL::StencilDescriptor
- referenceSpace : LLGL::OpenXR::SessionNativeHandle
- refreshRate : LLGL::DisplayMode
- renderCondition : LLGL::QueryHeapDescriptor
- renderConditionSections : LLGL::ProfileCommandBufferRecord
- rendererConfig : LLGL::RenderSystemDescriptor
- rendererConfigSize : LLGL::RenderSystemDescriptor
- rendererName : LLGL::RendererInfo
- renderPass : LLGL::CommandBufferDescriptor, LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor, LLGL::RenderTargetDescriptor
- renderPassDesc : LLGL::Metal::CommandBufferNativeHandle
- renderPassSections : LLGL::ProfileCommandBufferRecord
- Reserved : LLGL::RendererID
- resizable : LLGL::SwapChainDescriptor
- resolution : LLGL::DisplayMode, LLGL::RenderTargetDescriptor, LLGL::SwapChainDescriptor, LLGL::XRSwapChainDescriptor
- resolveAttachments : LLGL::RenderTargetDescriptor
- resource : LLGL::Direct3D12::ResourceNativeHandle::NativeResource, LLGL::Direct3D12::ResourceNativeHandle, LLGL::ResourceViewDescriptor
- resourceHeapBindings : LLGL::ProfileCommandBufferRecord
- resources : LLGL::ShaderReflection
- resourceState : LLGL::Direct3D12::ResourceNativeHandle::NativeResource
- responder : LLGL::NativeHandle
- revision : LLGL::VersionInfo
- rowAlignment : LLGL::SubresourceFootprint
- rowSize : LLGL::SubresourceFootprint
- rowStride : LLGL::ImageView, LLGL::SubresourceFootprint