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Here is a list of all variables with links to the classes they belong to:
- f -
- factory : LLGL::Direct3D12::RenderSystemNativeHandle
- features : LLGL::RenderingCapabilities
- fenceSubmissions : LLGL::ProfileCommandQueueRecord
- firstIndex : LLGL::DrawIndexedIndirectArguments
- firstInstance : LLGL::DrawIndexedIndirectArguments, LLGL::DrawIndirectArguments, LLGL::DrawPatchIndirectArguments
- firstPatch : LLGL::DrawPatchIndirectArguments
- firstVertex : LLGL::DrawIndirectArguments
- flags : LLGL::AttachmentClear, LLGL::CanvasDescriptor, LLGL::CommandBufferDescriptor, LLGL::FormatAttributes, LLGL::RenderSystemDescriptor, LLGL::ShaderDescriptor, LLGL::WindowDescriptor, LLGL::XRSystemDescriptor
- format : LLGL::AttachmentDescriptor, LLGL::AttachmentFormatDescriptor, LLGL::BufferDescriptor, LLGL::BufferViewDescriptor, LLGL::FormatAttributes, LLGL::FragmentAttribute, LLGL::ImageView, LLGL::MutableImageView, LLGL::TextureDescriptor, LLGL::TextureViewDescriptor, LLGL::VertexAttribute, LLGL::Vulkan::ResourceNativeHandle::NativeImage, LLGL::XRSwapChainDescriptor
- formFactor : LLGL::XRSystemDescriptor
- fovAngleDown : LLGL::XRViewPose
- fovAngleLeft : LLGL::XRViewPose
- fovAngleRight : LLGL::XRViewPose
- fovAngleUp : LLGL::XRViewPose
- fragment : LLGL::ShaderDescriptor, LLGL::ShaderReflection
- fragmentShader : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- fragmentShaderInvocations : LLGL::QueryPipelineStatistics
- front : LLGL::StencilDescriptor
- frontCCW : LLGL::RasterizerDescriptor
- fullscreen : LLGL::SwapChainDescriptor