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LLGL 0.05 Beta
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Pose and projection parameters for a single XR view sampled at frame begin. More...
#include <XRSystemFlags.h>
Public Attributes | |
| float | orientation [4] = { 0.0f, 0.0f, 0.0f, 1.0f } |
| View orientation as a unit quaternion (x, y, z, w). | |
| float | position [3] = { 0.0f, 0.0f, 0.0f } |
| View position in meters relative to the session's reference space (x, y, z). | |
| float | fovAngleLeft = 0.0f |
| Left edge of the projection frustum in radians (negative for left of forward). | |
| float | fovAngleRight = 0.0f |
| Right edge of the projection frustum in radians. | |
| float | fovAngleUp = 0.0f |
| Top edge of the projection frustum in radians. | |
| float | fovAngleDown = 0.0f |
| Bottom edge of the projection frustum in radians (negative below forward). | |
Pose and projection parameters for a single XR view sampled at frame begin.
| float LLGL::XRViewPose::fovAngleDown = 0.0f |
Bottom edge of the projection frustum in radians (negative below forward).
| float LLGL::XRViewPose::fovAngleLeft = 0.0f |
Left edge of the projection frustum in radians (negative for left of forward).
| float LLGL::XRViewPose::fovAngleRight = 0.0f |
Right edge of the projection frustum in radians.
| float LLGL::XRViewPose::fovAngleUp = 0.0f |
Top edge of the projection frustum in radians.
| float LLGL::XRViewPose::orientation[4] = { 0.0f, 0.0f, 0.0f, 1.0f } |
View orientation as a unit quaternion (x, y, z, w).
| float LLGL::XRViewPose::position[3] = { 0.0f, 0.0f, 0.0f } |
View position in meters relative to the session's reference space (x, y, z).