Here is a list of all class members with links to the classes they belong to:
- c -
- c_str() : LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::UTF8String
- Canvas() : LLGL::Canvas, LLGL::Canvas::EventListener, LLGL::InterfaceID
- canvas : LLGL::NativeHandle
- Canvas_EventListener : LLGL::InterfaceID
- cap_ : LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- capacity() : LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- CaseInsensitiveAttribs : LLGL::ShaderCompileFlags
- Cast() : LLGL::Color< T, N >, LLGL::Color< T, 3u >, LLGL::Color< T, 4u >
- cbegin() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- cend() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- Centered : LLGL::WindowFlags
- clamp : LLGL::DepthBiasDescriptor
- Clear() : LLGL::CommandBuffer
- clear() : LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- ClearAttachments() : LLGL::CommandBuffer
- ClearValue() : LLGL::ClearValue
- clearValue : LLGL::AttachmentClear, LLGL::TextureDescriptor
- clippingInvocations : LLGL::QueryPipelineStatistics
- clippingPrimitives : LLGL::QueryPipelineStatistics
- clippingRange : LLGL::RenderingCapabilities
- Color : LLGL::ClearFlags, LLGL::Color< T, N >, LLGL::Color< T, 3u >, LLGL::Color< T, 4u >
- color : LLGL::ClearValue
- colorArithmetic : LLGL::BlendTargetDescriptor
- ColorAttachment : LLGL::BindFlags
- colorAttachment : LLGL::AttachmentClear
- colorAttachments : LLGL::RenderPassDescriptor, LLGL::RenderTargetDescriptor
- colorBits : LLGL::SwapChainDescriptor
- ColorCodes() : LLGL::Log::ColorCodes
- ColorDepth : LLGL::ClearFlags
- Colored : LLGL::Log::StdOutFlags
- colorFormat : LLGL::SwapChainDescriptor
- colorMap : LLGL::NativeHandle::NativeHandleX11
- colorMask : LLGL::BlendTargetDescriptor
- CombinedSampler : LLGL::BindFlags
- combinedTextureSamplers : LLGL::PipelineLayoutDescriptor
- CommandBuffer() : LLGL::CommandBuffer, LLGL::InterfaceID
- commandBuffer : LLGL::Metal::CommandBufferNativeHandle, LLGL::Vulkan::CommandBufferNativeHandle
- CommandBufferDescriptor() : LLGL::CommandBufferDescriptor
- commandBufferRecord : LLGL::FrameProfile
- commandBufferSubmissions : LLGL::ProfileCommandQueueRecord
- commandBufferSubmittions : LLGL::ProfileCommandQueueRecord
- CommandBufferTier1() : LLGL::CommandBufferTier1, LLGL::InterfaceID
- commandEncoder : LLGL::Metal::CommandBufferNativeHandle
- commandList : LLGL::Direct3D12::CommandBufferNativeHandle
- CommandQueue() : LLGL::CommandQueue, LLGL::InterfaceID
- commandQueue : LLGL::Direct3D12::RenderSystemNativeHandle
- commandQueueRecord : LLGL::FrameProfile
- compare() : LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::UTF8String
- compareEnabled : LLGL::SamplerDescriptor
- compareOp : LLGL::DepthDescriptor, LLGL::SamplerDescriptor, LLGL::StencilFaceDescriptor
- components : LLGL::Color< T, N >, LLGL::Color< T, 3u >, LLGL::Color< T, 4u >, LLGL::FormatAttributes
- compute : LLGL::ShaderDescriptor, LLGL::ShaderReflection
- computePipelineBindings : LLGL::ProfileCommandBufferRecord
- computeShader : LLGL::ComputePipelineDescriptor
- computeShaderInvocations : LLGL::QueryPipelineStatistics
- ComputeStage : LLGL::StageFlags
- conservativeRasterization : LLGL::RasterizerDescriptor
- const_iterator : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- const_pointer : LLGL::AlignedArray< T, Size >, LLGL::AlignedArray< T, 0u >, LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- const_reference : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- const_reverse_iterator : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- ConstantBuffer : LLGL::BindFlags
- constantBufferBindings : LLGL::ProfileCommandBufferRecord
- constantBufferSize : LLGL::ShaderResourceReflection
- constantFactor : LLGL::DepthBiasDescriptor
- context : LLGL::OpenGL::RenderSystemNativeHandle
- contextProfile : LLGL::RendererConfigurationOpenGL
- contextStats : LLGL::Direct3D12::NativeCommand
- Convert() : LLGL::Image
- CopyBuffer() : LLGL::CommandBuffer
- CopyBufferFromTexture() : LLGL::CommandBuffer
- CopyDst : LLGL::BindFlags
- CopySrc : LLGL::BindFlags
- CopyTexture() : LLGL::CommandBuffer
- CopyTextureFromBuffer() : LLGL::CommandBuffer
- CopyTextureFromFramebuffer() : LLGL::CommandBuffer
- Count() : LLGL::Display
- Counter : LLGL::MiscFlags
- cpuAccessFlags : LLGL::BufferDescriptor, LLGL::TextureDescriptor
- cpuTicksEnd : LLGL::ProfileTimeRecord
- cpuTicksStart : LLGL::ProfileTimeRecord
- crbegin() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- Create() : LLGL::Canvas, LLGL::Window
- CreateBuffer() : LLGL::RenderSystem
- CreateBufferArray() : LLGL::RenderSystem
- CreateCommandBuffer() : LLGL::RenderSystem
- CreateCopy() : LLGL::Blob
- CreateFence() : LLGL::RenderSystem
- CreateFromFile() : LLGL::Blob
- CreatePipelineCache() : LLGL::RenderSystem
- CreatePipelineLayout() : LLGL::RenderSystem
- CreatePipelineState() : LLGL::RenderSystem
- CreateQueryHeap() : LLGL::RenderSystem
- CreateRenderPass() : LLGL::RenderSystem
- CreateRenderSystem() : LLGL::XRSystem
- CreateRenderTarget() : LLGL::RenderSystem
- CreateResourceHeap() : LLGL::RenderSystem
- CreateSampler() : LLGL::RenderSystem
- CreateSession() : LLGL::XRSystem
- CreateShader() : LLGL::RenderSystem
- CreateStrongRef() : LLGL::Blob
- CreateSwapChain() : LLGL::RenderSystem, LLGL::XRSession
- CreateTexture() : LLGL::RenderSystem
- CreateWeakRef() : LLGL::Blob
- crend() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- cullMode : LLGL::RasterizerDescriptor
- Cyan : LLGL::Log::ColorFlags