3-Dimensional offset structure.
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#include <Types.h>
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| std::int32_t | x = 0 |
| | Offset X axis.
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| std::int32_t | y = 0 |
| | Offset Y axis.
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| std::int32_t | z = 0 |
| | Offset Z axis.
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3-Dimensional offset structure.
◆ Offset3D() [1/2]
| LLGL::Offset3D::Offset3D |
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| ) |
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default |
◆ Offset3D() [2/2]
| LLGL::Offset3D::Offset3D |
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std::int32_t | x, |
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std::int32_t | y, |
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std::int32_t | z ) |
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inline |
| std::int32_t LLGL::Offset3D::x = 0 |
| std::int32_t LLGL::Offset3D::y = 0 |
| std::int32_t LLGL::Offset3D::z = 0 |
The documentation for this struct was generated from the following file: