LLGL 0.05 Beta
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LLGL::Offset3D Struct Reference

3-Dimensional offset structure. More...

#include <Types.h>

Public Member Functions

 Offset3D ()=default
 Offset3D (std::int32_t x, std::int32_t y, std::int32_t z)

Public Attributes

std::int32_t x = 0
 Offset X axis.
std::int32_t y = 0
 Offset Y axis.
std::int32_t z = 0
 Offset Z axis.

Detailed Description

3-Dimensional offset structure.

Remarks
Used for signed integral 3D offsets (for coordinates in texture-space).

Constructor & Destructor Documentation

◆ Offset3D() [1/2]

LLGL::Offset3D::Offset3D ( )
default

◆ Offset3D() [2/2]

LLGL::Offset3D::Offset3D ( std::int32_t x,
std::int32_t y,
std::int32_t z )
inline

Member Data Documentation

◆ x

std::int32_t LLGL::Offset3D::x = 0

Offset X axis.

◆ y

std::int32_t LLGL::Offset3D::y = 0

Offset Y axis.

◆ z

std::int32_t LLGL::Offset3D::z = 0

Offset Z axis.


The documentation for this struct was generated from the following file: