Here is a list of all variables with links to the classes they belong to:
- c -
- canvas : LLGL::NativeHandle
- cap_ : LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- clamp : LLGL::DepthBiasDescriptor
- clearValue : LLGL::AttachmentClear, LLGL::TextureDescriptor
- clippingInvocations : LLGL::QueryPipelineStatistics
- clippingPrimitives : LLGL::QueryPipelineStatistics
- clippingRange : LLGL::RenderingCapabilities
- color : LLGL::ClearValue
- colorArithmetic : LLGL::BlendTargetDescriptor
- colorAttachment : LLGL::AttachmentClear
- colorAttachments : LLGL::RenderPassDescriptor, LLGL::RenderTargetDescriptor
- colorBits : LLGL::SwapChainDescriptor
- colorFormat : LLGL::SwapChainDescriptor
- colorMap : LLGL::NativeHandle::NativeHandleX11
- colorMask : LLGL::BlendTargetDescriptor
- combinedTextureSamplers : LLGL::PipelineLayoutDescriptor
- commandBuffer : LLGL::Metal::CommandBufferNativeHandle, LLGL::Vulkan::CommandBufferNativeHandle
- commandBufferRecord : LLGL::FrameProfile
- commandBufferSubmissions : LLGL::ProfileCommandQueueRecord
- commandBufferSubmittions : LLGL::ProfileCommandQueueRecord
- commandEncoder : LLGL::Metal::CommandBufferNativeHandle
- commandList : LLGL::Direct3D12::CommandBufferNativeHandle
- commandQueue : LLGL::Direct3D12::RenderSystemNativeHandle
- commandQueueRecord : LLGL::FrameProfile
- compareEnabled : LLGL::SamplerDescriptor
- compareOp : LLGL::DepthDescriptor, LLGL::SamplerDescriptor, LLGL::StencilFaceDescriptor
- components : LLGL::Color< T, N >, LLGL::Color< T, 3u >, LLGL::Color< T, 4u >, LLGL::FormatAttributes
- compute : LLGL::ShaderDescriptor, LLGL::ShaderReflection
- computePipelineBindings : LLGL::ProfileCommandBufferRecord
- computeShader : LLGL::ComputePipelineDescriptor
- computeShaderInvocations : LLGL::QueryPipelineStatistics
- conservativeRasterization : LLGL::RasterizerDescriptor
- constantBufferBindings : LLGL::ProfileCommandBufferRecord
- constantBufferSize : LLGL::ShaderResourceReflection
- constantFactor : LLGL::DepthBiasDescriptor
- context : LLGL::OpenGL::RenderSystemNativeHandle
- contextProfile : LLGL::RendererConfigurationOpenGL
- contextStats : LLGL::Direct3D12::NativeCommand
- cpuAccessFlags : LLGL::BufferDescriptor, LLGL::TextureDescriptor
- cpuTicksEnd : LLGL::ProfileTimeRecord
- cpuTicksStart : LLGL::ProfileTimeRecord
- cullMode : LLGL::RasterizerDescriptor