Here is a list of all functions with links to the classes they belong to:
- r -
- rbegin() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- ReadBuffer() : LLGL::RenderSystem
- ReadPixels() : LLGL::Image
- ReadTexture() : LLGL::RenderSystem
- RecordProfile() : LLGL::RenderingDebugger
- Reflect() : LLGL::Shader
- Release() : LLGL::Image, LLGL::RenderSystem, LLGL::XRSession, LLGL::XRSystem
- release() : LLGL::DynamicArray< T, Allocator >
- RemoveEventListener() : LLGL::Canvas, LLGL::Window
- rend() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- RenderingDebugger() : LLGL::RenderingDebugger
- RenderSystem() : LLGL::RenderSystem
- RenderSystemDeleter() : LLGL::RenderSystemDeleter
- RenderSystemDescriptor() : LLGL::RenderSystemDescriptor
- Report() : LLGL::Report
- reserve() : LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >
- Reset() : LLGL::Image, LLGL::Input, LLGL::Report
- ResetDisplayFullscreenMode() : LLGL::SwapChain
- ResetDisplayMode() : LLGL::Display
- Resize() : LLGL::Image
- resize() : LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- ResizeBuffers() : LLGL::SwapChain
- ResizeBuffersPrimary() : LLGL::SwapChain
- ResourceBarrier() : LLGL::CommandBuffer
- ResourceHeapDescriptor() : LLGL::ResourceHeapDescriptor
- ResourceViewDescriptor() : LLGL::ResourceViewDescriptor
- Round() : LLGL::GrowStrategyRoundUpPow2