Here is a list of all class members with links to the classes they belong to:
- b -
- B : LLGL::ColorMaskFlags
- b : LLGL::Color< T, 3u >, LLGL::Color< T, 4u >, LLGL::TextureSwizzleRGBA
- back() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::StencilDescriptor, LLGL::UTF8String
- backgroundFlags : LLGL::Log::ColorCodes
- barrierFlags : LLGL::PipelineLayoutDescriptor
- baseArrayLayer : LLGL::TextureSubresource
- baseMipLevel : LLGL::TextureSubresource
- BasicStringLiteral() : LLGL::BasicStringLiteral< TChar, Traits, Allocator >
- BasicStringView() : LLGL::BasicStringView< TChar, Traits >
- Begin() : LLGL::CommandBuffer
- begin() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- BeginFrame() : LLGL::XRSession
- BeginQuery() : LLGL::CommandBuffer
- BeginRenderCondition() : LLGL::CommandBuffer
- BeginRenderPass() : LLGL::CommandBuffer
- BeginStreamOutput() : LLGL::CommandBuffer
- bindFlags : LLGL::BindingDescriptor, LLGL::BufferDescriptor, LLGL::TextureDescriptor
- binding : LLGL::ShaderResourceReflection
- BindingDescriptor() : LLGL::BindingDescriptor
- bindings : LLGL::PipelineLayoutDescriptor
- BindingSlot() : LLGL::BindingSlot
- bitSize : LLGL::FormatAttributes
- blend : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- blendEnabled : LLGL::BlendTargetDescriptor
- blendFactor : LLGL::BlendDescriptor
- blendFactorDynamic : LLGL::BlendDescriptor
- Blit() : LLGL::Image
- Blob() : LLGL::Blob
- Block() : LLGL::RenderingDebugger::Message
- BlockAfter() : LLGL::RenderingDebugger::Message
- blockHeight : LLGL::FormatAttributes
- blockWidth : LLGL::FormatAttributes
- Blue : LLGL::Log::ColorFlags
- Bold : LLGL::Log::ColorFlags
- borderColor : LLGL::SamplerDescriptor
- Borderless : LLGL::CanvasFlags, LLGL::WindowFlags
- Bright : LLGL::Log::ColorFlags
- BrightBlue : LLGL::Log::ColorFlags
- BrightCyan : LLGL::Log::ColorFlags
- BrightGreen : LLGL::Log::ColorFlags
- BrightPink : LLGL::Log::ColorFlags
- BrightRed : LLGL::Log::ColorFlags
- BrightYellow : LLGL::Log::ColorFlags
- Buffer() : LLGL::Buffer, LLGL::InterfaceID
- buffer : LLGL::Metal::ResourceNativeHandle, LLGL::OpenGL::ResourceNativeHandle, LLGL::VertexBufferView, LLGL::Vulkan::ResourceNativeHandle, LLGL::Vulkan::ResourceNativeHandle::NativeBuffer
- BufferArray() : LLGL::BufferArray, LLGL::InterfaceID
- bufferCopies : LLGL::ProfileCommandBufferRecord
- BufferDescriptor() : LLGL::BufferDescriptor
- bufferFills : LLGL::ProfileCommandBufferRecord
- bufferMappings : LLGL::ProfileCommandQueueRecord
- bufferReads : LLGL::ProfileCommandQueueRecord
- bufferUpdates : LLGL::ProfileCommandBufferRecord
- bufferView : LLGL::ResourceViewDescriptor
- BufferViewDescriptor() : LLGL::BufferViewDescriptor
- bufferWrites : LLGL::ProfileCommandQueueRecord
- BuildDefaultSurfaceTitle() : LLGL::SwapChain