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LLGL 0.05 Beta
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Fragment shader specific descriptor structure. More...
#include <ShaderFlags.h>
Public Attributes | |
| std::vector< FragmentAttribute > | outputAttribs |
| Fragment shader output attributes. | |
Fragment shader specific descriptor structure.
| std::vector<FragmentAttribute> LLGL::FragmentShaderAttributes::outputAttribs |
Fragment shader output attributes.