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LLGL 0.05 Beta
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Compute shader specific descriptor structure. More...
#include <ShaderFlags.h>
Public Attributes | |
| Extent3D | workGroupSize = { 1, 1, 1 } |
| Specifies the number of threads per threadgroup in X, Y, and Z direction. By default (1, 1, 1). | |
Compute shader specific descriptor structure.
| Extent3D LLGL::ComputeShaderAttributes::workGroupSize = { 1, 1, 1 } |
Specifies the number of threads per threadgroup in X, Y, and Z direction. By default (1, 1, 1).
layout(local_size_x = X, local_size_y = Y, local_size_z = Z)[numthreads(X, Y, Z)]