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LLGL 0.05 Beta
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Application descriptor structure. More...
#include <RendererConfiguration.h>
Public Attributes | |
| const char * | applicationName = nullptr |
| Descriptive string of the application. | |
| std::uint32_t | applicationVersion = 0 |
| Version number of the application. | |
| const char * | engineName = nullptr |
| Descriptive string of the engine or middleware. | |
| std::uint32_t | engineVersion = 0 |
| Version number of the engine or middleware. | |
Application descriptor structure.
| const char* LLGL::ApplicationDescriptor::applicationName = nullptr |
Descriptive string of the application.
| std::uint32_t LLGL::ApplicationDescriptor::applicationVersion = 0 |
Version number of the application.
| const char* LLGL::ApplicationDescriptor::engineName = nullptr |
Descriptive string of the engine or middleware.
| std::uint32_t LLGL::ApplicationDescriptor::engineVersion = 0 |
Version number of the engine or middleware.