LLGL 0.05 Beta
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LLGL::ApplicationDescriptor Struct Reference

Application descriptor structure. More...

#include <RendererConfiguration.h>

Public Attributes

const char * applicationName = nullptr
 Descriptive string of the application.
std::uint32_t applicationVersion = 0
 Version number of the application.
const char * engineName = nullptr
 Descriptive string of the engine or middleware.
std::uint32_t engineVersion = 0
 Version number of the engine or middleware.

Detailed Description

Application descriptor structure.

Note
Only supported with: Vulkan.
See also
RendererConfigurationVulkan::application
Todo
Rename this to ApplicationInfo. "Descriptor" is intended to describe GPU objects like buffer, textures, PSOs etc.

Member Data Documentation

◆ applicationName

const char* LLGL::ApplicationDescriptor::applicationName = nullptr

Descriptive string of the application.

◆ applicationVersion

std::uint32_t LLGL::ApplicationDescriptor::applicationVersion = 0

Version number of the application.

◆ engineName

const char* LLGL::ApplicationDescriptor::engineName = nullptr

Descriptive string of the engine or middleware.

◆ engineVersion

std::uint32_t LLGL::ApplicationDescriptor::engineVersion = 0

Version number of the engine or middleware.


The documentation for this struct was generated from the following file: