Here is a list of all functions with links to the files they belong to:
- b -
- c -
- d -
- e -
- f -
- g -
- GenerateMips() : CommandBuffer.Blitting.inl
- GetColorFormat() : SwapChain.inl
- GetCommandQueue() : RenderSystem.CommandQueue.inl
- GetContentSize() : Canvas.inl, Window.inl
- GetCurrentSwapIndex() : SwapChain.inl
- GetDepthStencilFormat() : SwapChain.inl
- GetDesc() : Buffer.inl, Texture.inl, Window.inl
- GetFormat() : Texture.inl
- GetMipExtent() : Texture.inl
- GetNativeHandle() : Buffer.inl, Canvas.inl, CommandBuffer.Extensions.inl, RenderSystem.Extensions.inl, Sampler.inl, Texture.inl, Window.inl
- GetNumBindings() : PipelineLayout.inl
- GetNumColorAttachments() : RenderTarget.inl
- GetNumHeapBindings() : PipelineLayout.inl
- GetNumStaticSamplers() : PipelineLayout.inl
- GetNumSwapBuffers() : SwapChain.inl
- GetNumUniforms() : PipelineLayout.inl
- GetPosition() : Window.inl
- GetRenderPass() : RenderTarget.inl, SwapChain.inl
- GetReport() : Shader.inl
- GetResolution() : RenderTarget.inl
- GetSamples() : RenderTarget.inl, SwapChain.inl
- GetSize() : Window.inl
- GetSubresourceFootprint() : Texture.inl
- GetTitle() : Canvas.inl, Window.inl
- h -
- i -
- m -
- p -
- q -
- r -
- ReadBuffer() : RenderSystem.Buffer.inl
- ReadTexture() : RenderSystem.Texture.inl
- Reflect() : Shader.inl
- Release() : RenderSystem.Buffer.inl, RenderSystem.CommandBuffer.inl, RenderSystem.Fence.inl, RenderSystem.PipelineCache.inl, RenderSystem.PipelineLayout.inl, RenderSystem.PipelineState.inl, RenderSystem.QueryHeap.inl, RenderSystem.RenderPass.inl, RenderSystem.RenderTarget.inl, RenderSystem.ResourceHeap.inl, RenderSystem.Sampler.inl, RenderSystem.Shader.inl, RenderSystem.SwapChain.inl, RenderSystem.Texture.inl
- ResourceBarrier() : CommandBuffer.Resources.inl
- s -
- u -
- w -