Loading...
Searching...
No Matches
Here is a list of all variables with links to the classes they belong to:
- b -
- b : LLGL::Color< T, 3u >, LLGL::Color< T, 4u >, LLGL::TextureSwizzleRGBA
- back : LLGL::StencilDescriptor
- backgroundFlags : LLGL::Log::ColorCodes
- barrierFlags : LLGL::PipelineLayoutDescriptor
- baseArrayLayer : LLGL::TextureSubresource
- baseMipLevel : LLGL::TextureSubresource
- bindFlags : LLGL::BindingDescriptor, LLGL::BufferDescriptor, LLGL::TextureDescriptor
- binding : LLGL::ShaderResourceReflection
- bindings : LLGL::PipelineLayoutDescriptor
- bitSize : LLGL::FormatAttributes
- blend : LLGL::GraphicsPipelineDescriptor, LLGL::MeshPipelineDescriptor
- blendEnabled : LLGL::BlendTargetDescriptor
- blendFactor : LLGL::BlendDescriptor
- blendFactorDynamic : LLGL::BlendDescriptor
- blockHeight : LLGL::FormatAttributes
- blockWidth : LLGL::FormatAttributes
- borderColor : LLGL::SamplerDescriptor
- buffer : LLGL::Metal::ResourceNativeHandle, LLGL::OpenGL::ResourceNativeHandle, LLGL::VertexBufferView, LLGL::Vulkan::ResourceNativeHandle, LLGL::Vulkan::ResourceNativeHandle::NativeBuffer
- bufferCopies : LLGL::ProfileCommandBufferRecord
- bufferFills : LLGL::ProfileCommandBufferRecord
- bufferMappings : LLGL::ProfileCommandQueueRecord
- bufferReads : LLGL::ProfileCommandQueueRecord
- bufferUpdates : LLGL::ProfileCommandBufferRecord
- bufferView : LLGL::ResourceViewDescriptor
- bufferWrites : LLGL::ProfileCommandQueueRecord