Here is a list of all functions with links to the classes they belong to:
- a -
- AcquireRenderTarget() : LLGL::XRSwapChain
- AdaptForVideoMode() : LLGL::Canvas, LLGL::Surface, LLGL::Window
- AddEventListener() : LLGL::Canvas, LLGL::Window
- append() : LLGL::UTF8String
- AppendAttribute() : LLGL::VertexFormat
- ArrayView() : LLGL::ArrayView< T >
- AsDepthDesc() : LLGL::ParseContext
- AsPipelineLayoutDesc() : LLGL::ParseContext
- AsSamplerDesc() : LLGL::ParseContext
- AssertCreateBuffer() : LLGL::RenderSystem
- AssertCreateShader() : LLGL::RenderSystem
- AsStencilDesc() : LLGL::ParseContext
- AsStencilFaceDesc() : LLGL::ParseContext
- AsTextureSwizzleRGBA() : LLGL::ParseContext
- AsVertexAttribute() : LLGL::ParseContext
- AsVertexAttributeVector() : LLGL::ParseContext
- at() : LLGL::ArrayView< T >, LLGL::BasicStringLiteral< TChar, Traits, Allocator >, LLGL::BasicStringView< TChar, Traits >, LLGL::DynamicArray< T, Allocator >, LLGL::SmallVector< T, LocalCapacity, Allocator, GrowStrategy >, LLGL::UTF8String
- AttachmentClear() : LLGL::AttachmentClear
- AttachmentDescriptor() : LLGL::AttachmentDescriptor
- AttachmentFormatDescriptor() : LLGL::AttachmentFormatDescriptor